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Gavyn Thompson
gtvfx



Location:
Valencia, USA

Language(s):
English and some Spanish

Member Since:
April 2007

Last Updated:
31 August 2008

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Low-Poly Warehouse
3ds max, Photoshop, VRay
July 2007


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This was another exercise in low-poly modeling. All objects in the scene are normal mapped either using the render-to-texture methon in 3DS Max, or using the Nvidia filter in Photoshop. Rendering was done in V-Ray.

 
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